object
Simulation
Value Members
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: Any): Boolean
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def
apply[T <: TimePoint[T], S](stateEventsFactory: ⇒ Enumerator[StateEvent { ... /* 2 definitions in type refinement */ }], agents: ActorRef)(implicit context: ExecutionContext, timeout: Timeout): Simulation { ... /* 2 definitions in type refinement */ }
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def
apply[T <: TimePoint[T], S](clockFactory: ⇒ Clock[T], tickToStateEvent: (Tick { type TimeType = T }) ⇒ StateEvent { ... /* 2 definitions in type refinement */ }, agents: ActorRef)(implicit context: ExecutionContext, timeout: Timeout): Simulation { ... /* 2 definitions in type refinement */ }
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final
def
asInstanceOf[T0]: T0
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def
clone(): AnyRef
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def
finalize(): Unit
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final
def
getClass(): Class[_]
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def
hashCode(): Int
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final
def
isInstanceOf[T0]: Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
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def
traceMessages[T <: TimePoint[T]](messages: Enumerator[MessagesEvent { type TimeType = T }])(implicit context: ExecutionContext): Future[List[MessagesEvent { type TimeType = T }]]
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def
traceStates[T <: TimePoint[T], S](events: Enumerator[SimulationEvent { ... /* 2 definitions in type refinement */ }])(implicit context: ExecutionContext): Future[List[StateEvent { ... /* 2 definitions in type refinement */ }]]
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def
traceValues[T <: TimePoint[T], S, V](events: Enumerator[SimulationEvent { ... /* 2 definitions in type refinement */ }], f: (SimulationEvent { ... /* 2 definitions in type refinement */ }) ⇒ V)(implicit context: ExecutionContext): Future[List[(T, V)]]
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit